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August 7th, 2006

12:00 AM

Rise of Nations: Rise of Legends

  • Subject: Featured Videogame

 Rise of Nations: Rise of Legends by Microsoft Game Studios and Big Huge Games

In Rise of Nations: Rise of Legends™ you lead vast fantasy armies into massive, strategic battles, raise your civilization from a tiny village to globe-spanning empire, and help guide a young inventor’s struggle to unravel his world’s ancient past and unite its people against an unimaginable threat!

 

  • RoL takes the next big leap in the RTS genre with an all-new 3-D engine, immersive in-game cinematics, integrated story-driven gameplay, a multiplayer mode for fast-paced games, and clan support to build online communities.
  • Additionally, the popular Conquer the World (CTW) Campaign returns with fresh concepts that make each strategic decision critical to eventual victory over a constantly adapting enemy. The new CTW Campaign immerses players in a land of magical armies and never before seen technologies in an epic battle to save the world against an ominous evil force.

Here’s what new and exciting aspects you can expect to see in Rise of Legends:

Genre-defining graphics and special effects.

 

RoL breaks the curve with industry-leading technology and mesmerizing art, creating a world unlike anything seen before. Exquisite lighting, intricately detailed buildings, and the sight of massive, unique armies clashing enormous battles make a feast for the eyes.

 

Innovations in the RTS genre.

 

All your favorite gameplay features from Rise of Nations are here in Rise of Legends, such as constantly shifting borders, attrition damage to units, creation and expansion of cities, and, of course, massive armies clashing on fantastical battlefields! However, each of these gets their own innovative twists.

 

Conquer the World Campaign. The immensely popular Conquer the World (CTW) Campaign returns to RoL with exciting updates. The award-winning CTW gameplay guides players through a new world of heroes, monsters, loyalty, and betrayal. Follow RoL’s heroic characters through gripping stories, multiple campaigns, and fascinating subplots. The three-dimensional world of Aio is constantly changing as you play—watch the terrain and city change as each civilization expands.

 

Streamlined and intuitive gameplay. For the player that wants to dive right into the action, Big Huge Games has streamlined both army and research interfaces, with a renewed focused on gameplay as opposed to micromanagement.  Now you can Conquer the World in a 20-minute lunch break or play a traditional, involved game for that classic RTS experience.

 

New options for multiplayer and online play. Rise of Legends boasts a full, feature-rich, multiplayer gaming experience with a streamlined and intuitive interface that is readily familiar to any Windows® user.  With powerful matchmaking capability and player statistics tracking, Rise of Legends presents both casual and hardcore players with a rewarding online experience.

 

Compelling, integrated story line. RoL transports you into the breathtaking world of Aio. Follow the adventures of Giacomo and his allies as they fight against tremendous odds in a sweeping narrative spanning three vast continents.   Wage a war of survival as you encounter an engaging and unique cast of characters along the way—from the indomitable Doge of Venucci to the mysterious Yontash from the frozen Kahan wastes.

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August 7th, 2006

12:00 AM

Into The Pirates Lair by DVD Insider

  • Subject: DVD Insider

Into the Pirates Lair by DVD Insider

“Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly…stupid.” - Jack Sparrow, Pirates of the Caribbean: The Curse of the Black Pearl

Sparrow was right !!! Honest people do/say stupid things.

Reviewers said the sequel - Dead Man's Chest - would be a bomb. It racked up record ticket sales in its first 10 days … $258.2 million.

MPAA said pirates stole more than $70 million from them in the same period.

Their solution -- put the biggest, baddest safe around their treasures imaginable with double, nay triple locks to keep the low-lifes out.

At the same time, honest people are telling us:

  • content will soon be virtual and on demand, when and where you want It
  • the better the DRM control the more people will enjoy the content because they will be protected from themselves
  • the disagreement on formats is killing the next generation technology so no one will buy it anyway

Capture the Ghost

Honest folks who tell you everything is going to be instantly available when, where you want it…live in a virtual fantasy world. Some of them also told you about the paperless office. A forecast right up there with the paperless toilet.

Raise your hand if you watch a show on HDTV at home, take your notebook and watch the show on the plane, switch to viewing it on your cellphone in the cab.

Right…only happens in the movies !!!

There are a few isolated tribes that have no concept of “owning” stuff or “having” things.

They don't live in our neighborhood. Our neighbors can't get their cars in their garages !!!!

Today's two-hour DVD movie occupies about 5.4GB of space. A two-hour HD movie consumes about 11GB.

  • Downloading a DVD movie on DSL requires 14 hours. Using cable takes four hours. Fiber? 25 minutes.
  • Download a 20GB HighDef DVD with DSL and it takes three days…cable, 19 hours…fiber, 2.5 hours.

And that assumes smooth seas and a fair wind at your back.

What's worse, not everyone has DSL, cable or satellite TV. Not everyone uses a computer. There are some (gasp!!!) that don't have cellphones !!!!

They want their entertainment in a physical form they can see…touch…own

Keep the Pirates at Bay

For the less digitally astute, the MPAA has convinced Congress that it is their responsibility to protect people from themselves. They have clear proof that pirates are stealing food out of their children's mouths.

So they shoehorned through a great idea called the Digital Millennium Copyright Act (DCMA) makes breaking copy protection illegal. Making copies for personal use, your fair use rights have been effectively abrogated. Or more simply…look at my stuff but you can't own it.

Want to buy/have a copy? Then they will protect you from yourself (accidentally copying the content) with something that sounds benevolent called DRM (Digital Rights Management).

That's what the content, computer and CE industries have been working on so diligently to develop for you…pirate-proof DRM.

And this stuff is ggggooodddd !!!

Since there are two different HighDef disc camps it is only natural there are two different approaches.

Both start with AACS (Advanced Access Content System) which is going to be tough for even the best pirate to crack (real pirates don't do it that way; they go right to the source but…). This sucker has an advanced encryption system and next generation media key blocks (something like a secret society handshake).

Probably take a rum-sodden pirate weeks to break.

But the BD group got more creative because they really want to protect … you !!!

They added ROM-Mark and BD+!

The ROM-Mark keeps real pirates from cookie cutting millions of unauthorized copies. BD+ is a little thing Tellywood can put on their discs that does all kinds of things in your player to determine whether or not you can play their disc. Working through all of the keys will probably take a 15 year-old at least a day or two to unlock the content and let it fly free.

Then BAM!!! to the virtual world…

Yo ho, yo ho a Pirate's Life for Me

Sure Johnny Depp made big bucks as Jack Sparrow but are you going to do as well after you go through all of that DRM and DCMA hassle?

Let's take the $70 million loss that Tellywood had from their HighDef Dead Man's Chest and put it out on blue media (notice they use “retail” numbers even only a percentage is actually “their” portion).

You've gotten into the treasure chest and knocked off 100 BD (or HD DVD we don't care) discs.

Media cost is let's say conservatively $20 a disc. So sell them for $30 and you've made $10 profit…cool !!!

But to who (or is it whom) ???

Obviously to HighDef player owners.

Well that market sucks right now !!!

It's a cruel fact of life. Technology takes time to be refined…understood…absorbed… broadly accepted.

It happened with B&W TV…color TV...VCR…PC…Internet...CD…DVD…

  • Remember the quirky $1,000 CD burners and the $10+ discs?
  • Remember the temperamental $7,000 DVD burners and $40 discs?
  • Remember the software for both?

Producers and directors are only barely tipping their toes in the HighDef water because film gives them that extra margin of safety.

Post production work?

These ordinary seamen have all of the tools they need right now for producing conventional DVDs. The tools are solid. The features, capabilities, shortcuts and gee whiz stuff are now in common use.

In the studios' back rooms there is a growing set of HighDef professional tools that are fairly sound. It has been tough sailing because the software was being developed in parallel with the specifications and the specs have only recently been approved…sort of.

At the consumer/prosumer level there are products like InterVideo's WinDVD HD DVD and BD modules as well as Ulead's MovieFactory and VideoStudio authoring and burning upgrades. These are really only for the early adopters or the folks on the block who want bragging rights, not day-to-day tools.

The first movies that have been published are rudimentary HighDef content work done on modest hits (save the good stuff until you know what you're doing).

It's a lot like the DVDs of the first 24 series we bought…clumsy, awkward, rough (by today's standards) DVD post production. By the time we looked at the fourth series the menus, special effects work and interactive portions were professional and polished.

The early HD DVD and BD movies are just that…the early offerings. Basically DVDs with more content thrown in to fill the big bit buckets. As the content people become more comfortable with the tools and learn new skill sets, they will learn the strengths and weaknesses of the new formats, the quirks and undocumented features of the products they have to work with.

To help the professionals get up to speed there is the HDAA (High Definition Authoring Association) - HDAA_info@sonic.com . Their goal? Help Tellywood and post production houses migrate to HD authoring.

And if the hands who work the decks every day are learning a whole new skill set what is the rush to get one of the first players?

Format disagreements aren't hurting HighDef DVD sales.

Jack Valenti, former head of MPAA, taught Tellywood well…you've got to collect money from the audience but you don't have to really sell them anything…right away. When they are relatively certain the content will be well protected…it will be on discs and in the stores.

They learned a lot from their DVD CSS “problems.”

They learned even more watching the RIAA's problems with legal and illegal music downloads as well as “wide scale” ripping and selling.

While you may feel the best DRM is a product the consumer wants at a price the consumer is willing to pay.

Honest folks don't agree.

HighDef DVD hardware, software and content are here. The sales will increase over the next few years just as other consumer electronic technologies have in the past. Ultimately so will IPTV, video podcasts, broadband downloads as well as casual and serious pirates.

Tellywood is going to have to either sue everyone or say…”hang the pirate's code and hang the rules. They're more like guidelines anyway.”

Of course we'll always have reviewers who will say movies are going to bomb and experts who say technologies are going to fail.

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August 7th, 2006

12:00 AM

PSP Hacks by C.K. Sample III

  • Subject: Featured Book

 

PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld by C.K. Sample III

 

Sure, it's just what you've been clamoring for: an ultra slick, portable version of the most popular console gaming system in the world. But Sony's new PlayStation Portable (PSP) isn't just a handheld gaming device. Beyond its killer graphics and spectacular widescreen LCD for unparalleled game play, it also sports wireless connectivity and a variety of multimedia features, including video, music, and digital photography. Your wildly versatile, endlessly powerful PSP practically begs you to hack and repurpose it to your liking.

 To save you the trouble and show you how to make the PSP do more than you ever imagined--and more than Sony ever intended--PSP Hacks is one succinct volume of 50 of the coolest, most useful, up-to-the-minute hacks for this amazing device. You'll learn how to open your PSP's hardware and what to safely plug into it. You'll explore and put to good use every hidden feature of the device. You'll be able to move all sorts of multimedia onto your PSP and find ways to extend its wireless capabilities. And you'll find out how to get the very best experience out of online game play.

 With PSP Hacks, you can accomplish a whole lot more than good gaming on the PSP. You'll quickly learn to surf the Web with a PSP, chat in IRC, and use the PSP to read web comics, ebooks, and RSS feeds. Other expert tips and tools allow you to sync an address book to your PSP, watch UMD movies, fool iTunes into thinking the PSP is an iPod Shuffle, and much more.

 The innovative hacks, tweaks, and how-tos in this essential guide make it easy to customize your PSP, take full advantage of features, capabilities, and functionality far beyond what's listed in the PSP user manual, and make your PSP perform countless tricks that only an all-in-one portable entertainment unit as remarkable and revolutionary as this one could.

 

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August 7th, 2006

12:00 AM

My Fundamentalist Education: A Memoir of a Divine Girlhood by Christine Rosen

  • Subject: Featured Book

 

My Fundamentalist Education: A Memoir of a Divine Girlhood by Christine Rosen

A touching, funny memoir of growing up in St. Petersburg, Florida, in a household, school, and town of flourishing Biblical literalism

When Christine Rosen started kindergarten, her ABCs included the Apocalypse, the Bible, and Christ. At Keswick Christian School "the Bible was our textbook," God the guide, and after entering the school gates, nothing was ever quite the same again. Christine learned creation science, dreamed of becoming a missionary to exotic countries, worried about the souls of Jews and Mormons, and experienced unusual methods of sex education. With the threat of nuclear annihilation at the hands of atheistic Russians looming, she also frequently prayed for rapture.

At home, Florida life seemed happily to confirm several literal truths: the story of Moses, with its plagues that afflicted the Egyptians-from lice, to rivers of stinking dead fish, to hordes of frogs-might have been describing Christine's back yard.

My Fundamentalist Education is a brilliant, affectionate, child's-eye journey to Rosen's home, school and small town. Set in a time and place when the Living Bible outsold The Joy of Sex, during a girlhood lived as the Lord intended, among the tropical flora and fauna of Florida, its televangelists, irascible elderly, and itinerant preachers, Christine Rosen and her sister, Cathy, uncover the not always godly but surely divine secrets of a Hallelujah-ya sisterhood.

About the Author
Christine Rosen is the author of Preaching Eugenics: Religious Leaders and the American Eugenics Movement and a fellow of the Ethics & Public Policy Center in Washington, D.C. She has a Ph.D. in History from Emory University, and her opinion pieces and essays have appeared in the Wall Street Journal, National Review, Weekly Standard, Commentary, New England Journal of Medicine, and other publications. She is also a frequent contributor to radio and television shows. She lives in Washington, D.C. and is married to Jeffrey Rosen.

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August 7th, 2006

12:00 AM

If Only They Could Talk: The Miracles of Spring Farm by Bonnie Jones Reynolds and Dawn E. Hayman

  • Subject: Featured Book

 

If Only They Could Talk: The Miracles of Spring Farm: An Inspiring True Story About Listening to the Animals We Love by Bonnie Jones Reynolds and Dawn E. Hayman

Welcome to Spring Farm, where animals and people come together -- to explore their own natural ability to communicate with each other....

Something magical is happening on a small farm in upstate New York. Animals of all shapes and sizes are living side by side -- talking, listening, learning, and loving -- along with caring people who have come to learn the secrets of interspecies communication. It's a gift that all of us are born with, as long as we're willing to open our hearts and minds to the gentle creatures who share our world.

This is what happened at Spring Farm when two very special women gave shelter to animals that were sick or abandoned. As trust and affection grew between them, so did their capacity to exchange feelings and thoughts. Today, the miracle of Spring Farm CARES is shared through communication workshops for visitors, students, and animal lovers. So come discover the magic of Spring Farm. Humans are more than welcome....

You'll meet Ricardo the duck, who explains that he won't leave his warm nest in a nearby chimney even if the house owners disapprove...Chubby the horse, who shares her feelings of despair when her barn catches fire...Elvis the kitten, who wiggles like a rock star...Sugar the Shetland pony, who dedicates a poem to her long-lost herd...and a whole menagerie of mouse-friendly cats, loving llamas, gregarious guinea pigs, delightful dogs, and other amazing critters.

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August 6th, 2006

12:00 AM

True North: Peary, Cook, and the Race to the Pole by Bruce Henderson

  • Subject: Featured Book

 

True North: Peary, Cook, and the Race to the Pole by Bruce Henderson

 

In 1909, two men laid rival claims to this crown jewel of exploration. A century later, the battle rages still.

 

This book is about one of the most enduring and vitriolic feuds in the history of exploration. "What a consummate cur he is," said Robert Peary of Frederick Cook in 1911. Cook responded, "Peary has stooped to every crime from rape to murder."

 

They had started out as friends and shipmates, with Cook, a doctor, accompanying Peary, a civil engineer, on an expedition to northern Greenland in 1891. Peary's leg was shattered in an accident, and without Cook's care he might never have walked again. But by the summer of 1909, all the goodwill was gone. Peary said he had reached the Pole in September 1909; Cook scooped him, presenting evidence that he had gotten there in 1908.

 

Bruce Henderson makes a wonderful narrative out of the claims and counterclaims, and he introduces fascinating scientific and psychological evidence to put the appalling details of polar travel in a new context. 16 pages of illustrations.

 

About the Author

Bruce Henderson is the author or co-author of many nonfiction books, including the #1 New York Times bestseller And the Sea Will Tell. He lives in Santa Rosa, California.

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August 5th, 2006

12:00 AM

Son of a Witch by Gregory Maguire

  • Subject: Featured Book

Son of a Witch by Gregory Maguire

Ten years after the publication of Wicked, beloved novelist Gregory Maguire returns at last to the land of Oz. There he introduces us to Liir, an adolescent boy last seen hiding in the shadows of the castle after Dorothy did in the Witch. Bruised, comatose, and left for dead in a gully, Liir is shattered in spirit as well as in form. But he is tended at the Cloister of Saint Glinda by the silent novice called Candle, who wills him back to life with her musical gifts.

What dark force left Liir in this condition? Is he really Elphaba's son? He has her broom and her cape -- but what of her powers? Can he find his supposed half-sister, Nor, last seen in the forbidding prison, Southstairs? Can he fulfill the last wishes of a dying princess? In an Oz that, since the Wizard's departure, is under new and dangerous management, can Liir keep his head down long enough to grow up?

For the countless fans who have been dazzled and entranced by Maguire's Oz, Son of a Witch is the rich reward they have awaited so long.

About the Author

Gregory Maguire is the bestselling author of Confessions of an Ugly Stepsister, Lost, Mirror Mirror, and Wicked, the basis for the Tony Award–winning Broadway musical. Maguire has lectured on art and culture at the Isabella Stewart Gardner Museum and the DeCordova Museum as well as at conferences around the world. An occasional reviewer for the "New York Times Book Review", he lives with his family near Boston, Massachusetts, and in Vermont

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August 4th, 2006

12:00 AM

Solidarity for Sale by Robert Fitch

  • Subject: Featured Book

Solidarity for Sale by Robert Fitch

A fascinating, definitive history and analysis of American labor union corruption-and an urgent call for social justice-that reads at times like a thriller

American labor unions have been, it turns out, shot through with corruption from their very inception. They never really had a Golden Age. From "Big Jim" Colosimo, the patron saint of Chicago's Mafia, to Brooklyn's Sammy "The Bull" Gravano a century later, organized crime has controlled huge swaths of the mainline labor movement. It still does.

Impassioned, revelatory, prodigiously researched and reported, and thoroughly convincing, Solidarity for Sale shows how the American labor movement's decent ends are continually undermined by its tawdry means-a diet of daily corruption longer than the menu at a Long Island diner. By telling the untold histories, uncovering the covered-up scandals, and even recommending a way forward, Robert Fitch builds a devastating indictment and goes beyond it to show that union corruption, stagnation, and decline are not our national destiny. Labor could regain its needed place in American life. But it would require a set of reforms deeper than anything now being proposed; nothing less than a revolutionary overthrow of its culture of corruption and its replacement by a civic culture of accountability and consent.

About the Author
Robert Fitch joined the Laborer's Union, Local 5 in Chicago Heights, Illinois when he was fifteen years old. He eventually traded his shovel for a briefcase and has since taught at Cornell and New York University, organized for the unions, and written for The Baffler, Newsday, Village Voice, Washington Post, Los Angeles Times and The Nation. Still a union member, he lives in New York City.

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August 3rd, 2006

12:00 AM

Political Philosophy: A Beginners' Guide for Students and Politicians (Second Edition/Revised and Expanded) by Adam Swift

  • Subject: Featured Book

Political Philosophy: A Beginners' Guide for Students and Politicians (Second Edition/Revised and Expanded) by Adam Swift

Politicians invoke grand ideas: social justice, democracy, liberty, equality,community. But what do these ideas really mean? How can politicians across the political spectrum appeal to the same values?This revised and expanded edition of Political Philosophy: A Beginner's Guide for Students and Politicians, answers these important questions. Accessible and lively, the book is an ideal student text, but it also brings the insights of the world's leading political philosophers to a wide general audience. Using plenty of examples, it equips readers to think for themselves about the ideas that shape political life.Democracy works best when both politicians and voters move beyond rhetoric to think clearly and carefully about the political principles that should govern their society. But clear thinking is difficult in an age when established orthodoxies have fallen by the wayside. Bringing political philosophy out of the ivory tower and within the reach of all, this book provides us with tools to cut through the complexities of modern politics. In so doing, it makes a valuable contribution to the democratic process.

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August 2nd, 2006

12:00 AM

Social Policy for the Twenty-First Century: New Perspectives, Big Issues: New Perspectives, Big Issues by Bill Jordan

  • Subject: Featured Book

Social Policy for the Twenty-First Century: New Perspectives, Big Issues: New Perspectives, Big Issues by Bill Jordan

In the new century, governments face three challenges for their social policies. Their efforts to improve their citizens' well-being must be consistent with the development of the world economy, and should if possible enhance the situation of the poorest populations. Their systems for redistribution and public services must be rooted in a convincing version of their own domestic order. And they should be sustainable over time, doing justice to the needs of future generations.This book shows how social policy can address these big issues, and how they relate to each other in an integrated world economy. Drawing on perspectives and analyses from political and social theory, economics, psychology, migration studies and international relations, Bill Jordan gives a new account of the links between global human development and individual well-being. He analyses the purposes and strategies of international organizations, business corporations and ordinary individuals, using case examples from all over the world.Essential reading for anyone interested in the future of social policy.

 

 

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